Character Codex - Round 19 - Halfling Rogue and Sorcerer

Greetings Chroniclers! Welcome back to the Character Codex!

We're drawing our way through all 77 race/class combinations in the Pathfinder Roleplaying Game Core Rulebook.  We're showing off the Halfling Rogue and Sorcerer today.  The last halfling, the Halfling Wizard, will post up before next week's entry as a bonus entry so stay tuned! If you've missed any previous entries you can catch up HERE!

Virtual tabletop players, make sure to pick up some free tokens suitable for use in any virtual tabletop environment. The halflings will only be around for one more week!

Want to support the Character Codex? Have me draw your own personal RPG character!  RPG Character Sketches are inexpensive and a great way to show off your characters unique qualities.  You can find out more about that HERE!

Now, let's take a look at this week's Halflings!

First up is the Halfling Rogue. She is a duelist with expertise in catching her enemy off guard. I gave her a leather jerkin for a bit of armor, but for the most part she relies on her swiftness for defense. I imagine that she uses that scarf as a trip technique.

This rogue is based off one of the original Chronicle characters, a Caun named Demerus.  She was a rogue that found a fallen paladin and served as his squire in hopes of helping him find his path again, I loved their story and hate that I've never gotten to tell it.  Maybe one day!

 
 
Halfling Sorcerer

Halfling Sorcerer

Halfling Rogue

Halfling Rogue

Next up is the Halfling Sorcerer. I like to show that sorcerers can be anyone and this guy is another example. There's nothing special about him, just a caun who is probably part of a caravan. But, when the caravan is threatened he can bring the fire and take care of the danger.

He's had a Sorcerer's Surge or two in his time, as shown by the green hair. I also put a crackle of energy inside his fireball. I like the idea that magic effects have a crackle to them as they disperse the raw ethereal energy.

That's it for this week's update! Keep an eye out for the Halfling Wizard, coming in the next couple of days. Next week, we kick off the half-elves! 

Character Codex Round 9 - Elf Sorcerer and Elf Wizard

Greetings Chroniclers!  Welcome to another week of the Character Codex!

This week we're wrapping up the Month of Elves!  So make sure to get your free Virtual Tabletop Tokens before next week!  All of the elves will be bundled into a low-cost downloadable bundle after that.  Speaking of which, stay tuned to The Chronicler's Notes because there will be more downloadable content coming very soon!

Next week we'll begin the Gnomes!  I can't wait to get started on these guys, especially some of the unusual combinations like Gnome Barbarian or Gnome Paladin. Until then let's take a look at our last two elves!

Elf Sorcerer

Elf Sorcerer

First up is the elf sorcerer.  He looks similar to the Elf Bard and with good reason.  These two are brothers!  They are both from the noble family, House Etyr (Et-ear).  

House Etyr is noted for having a very strong bloodline of sorcery.  They are proud of that lineage and resent that the Celesyn king has chosen to diplomatically align with the wizards of the Brotherhood of the Threefold Path.

This particular elf is one of the younger siblings of the Etyr family.  He is flashy and full of rage.  I've given him a few scars on his face as he's been in several battles and loves spell duels.  Fire is his preferred element, coinciding with his temperament.

Black and red are traditionally House Etyr's, setting them apart from the usual greens, yellows, and browns of other elves.

 
Elf Wizard

Elf Wizard

Up next is the Elf Wizard.  She is a member of Awyr (aw-ear), the royal house of Celeque, though a distant cousin to the king.  The king has made it a priority that any magically gifted children in House Awyr should immediately be schooled by the Brotherhood.  This is a sign of good faith between the king and the Brotherhood.  As such, she is also a member of the Brotherhood of the Threefold Path.  

As a member of the White Order, she is tasked with mediation, diplomacy, and healing.  White robes are called in whenever the peace needs to be maintained or restored.  They are the most public of the three orders and are seen as the face of the Brotherhood.  This order has unlocked the mystery of Arcane Healing.  Since magical healing has almost exclusively belonged to the divine powers of the gods, this has drawn both intrigue and ire from non-wizards.

Her robes are travelling robes, designed for adventure and walking.  She also has more formal robes to be worn when she is at a Brotherhood academy.

Fun Art Friday! - Elysia

Elysia

Elysia

For the next couple of weeks, Fun Art Friday is going to focus on our Chronicle characters, as I get some promo art ready for my first public appearance.  You may have seen a mention of it on the Chronicle Facebook page, but there will be more about it in the Chronicler's Notes on Monday, so check back then to see where you can come meet me and get a sketch!

So, today's subject is Elysia, our resident sorceress.  I'm going to sit down and write some Thalin and Elysia stories someday, so I don't want to go to much into their background just yet.  But, I will talk a bit about her design.

Elysia's a Celasyn (or "high elf"), which means she's from the civilized branch of the elf family tree.  Her purple dress with its embroidered, corseted waist is indicative of perhaps a once noble life.  However, the pants worn beneath the dress reflect a practicality that she has learned since becoming involved with the Lower Haven Thieves' Guild.

Haven as a whole, is a very warm, arid, desert city, so the clothing is more loose and flowing.  You'll see in several of the Thieves' Guild cast, flowing dresses, pants, or billowy sleeves.  At the same time, these are thieves so they can't have loose fabric getting in the way. I try to balance the two.

Elysia's personality still conveys that nobility that is ingrained in her, but she does have a rebellious/wild side.  Her look here is basically saying, "Do you really think you can dodge this fireball?"